The way that "dogs" is spelled in this name makes it fun and informal. "Playtime" indicates that your business is a day care services, making this name perfect. The idea of your day care being a "poochtown" also speaks to how comfortable dogs feel in your care.Ĭombining "awesome" with "paw" makes it clear that you aim to make dogs happy. "Pawsits" is a combination of "paws" and "babysits," making it the perfect name for a doggy day care business. Pet owners will love both the message and how clearly-advertised your services are. If you're craving something simple and grindy but also fun and layered, this is your game.This business name creates the adorable image of a puppy wagging its tail, showing how happy it is to be at your daycare. It's fun, it just the right amount of complex, and it's just not super serious, which is a nice departure for me right now. I'd often find myself trying to do one more run just to try and unlock a new ability or level up another character. But the journey to get there has parts adventure, parts dungeon crawl, and they're both super fun to engage with. It's fun, and it layers this very simple systems of unlocking new powers and characters on top of each other that just inevitably leads to some very overpowered characters. It's on GamePass, so I think it's in that huge camp of a "no brainer" to just try, but I also think NStW is worth that time too. It's a little too long to just be a "weekend game" by average indie standards, and I had no qualms with that. I just had a blast playing Nobody Saves the World. Music Featured from Nobody Saves the World OST, available here. This time I, Alex O'Neill, am joined by the wonderful Quin Hoffman as he picks my brain on DrinkBox's new title: Nobody Saves the World! Hello and welcome back to another Review Discussion, a feature we're hoping to do much more of in the future! For the uninitiated, a couple of our Irrational Passions hosts and folks sit down and review a game together, either by interview-style or by discussing their time with it! Even so, this is the biggest and best expansion for its fans to date.Īrticles, videos, and podcasts on gaming plus the world around them. Destiny 2 is better than ever for its fans but still can struggle to capture a new audience. Newly introduced systems like 3.0 subclass updates and weapon crafting allow for deeper character build crafting even if they aren't perfect and need to be tuned. Its storytelling, world-building, and character development push the franchise forward like never before. The Witch Queen sets a new standard for high-quality Destiny 2 content. It's finally time for our full thoughts on Destiny 2's latest expansion. The Witch Queen expansion has been out for a few weeks and Mike & Alex have been playing A LOT. In some cases, the discussion will be the only critical conversation we put out for a game, in others it may complement a review. Review Discussions are an interview-style discussion hoping to discuss specific aspects of the game in question that may or may not be included in the written review. Played by the reviewer predominantly in performance mode on a PlayStation 5 Digital Console with a copy purchased by the reviewer. It's huge, it's very FromSoft, and it'll have you coming back to try new things, so Elden Ring is absolutely a resounding success. I do think the back half of the game suffers from repetitious, a de-emphasis on exploration, and loses a lot of the magic the first 75% of the game contains, especially with the huge list of "palette-swap" enemies, but even still, it's final few bosses do make up for it as being some of the best and most epic in the entire game. Build variety, weapon variety, and welcomed returning mechanics like dual wielding make combat feel really deep, and more than ever you have dozens of ways to approach Elden Ring's best and most exciting challenges. Weapon Skills serve a huge purpose here, as opposed to what felt like missed potential in Dark Souls 3. On top of that, combat is the best it has ever been in a FromSoftware title, excluding the outlier Sekiro, which still remains the king. Much like the more innovative open world games before it, FromSoft trusts the player to set goals, find NPCs, and explore on their own terms, which just naturally complements their more freeform, nonlinear game design. It has a huge variety of options, fun nooks and crannies to explore, and let's exploration be a reward instead of a checklist. I obviously cover most of it in our discussion, but Elden Ring is definitely excellent. After spending some time with it, Alex finishing it twice, Scott about halfway through, we dive into our thoughts on Elden Ring. It's time! FromSoftware's hotly anticipated, massively open, and hugely explorative Elden Ring is upon us.
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